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Hook

Digital media is an electronic media that works on digital codes. It is comprised of technology such as the internet, smart phones, television, video games, etc. The persistent advancement of digital media has adversely impacted the modern society. To the consumer base, it has provided them with a broad range of information as well as opportunity to educate and learn one’s self (Feldman 23). Although there is robust significance of digital media, these technologies are bad for us because its cons far outweigh the pros. While it has improved the people learn and conduct business operations as a society, it has also caused problems.

Thesis

The primary goal of this paper is to evaluate and demonstrate why digital media is bad for people in the modern society.

Introduction

The presence digital media has fostered a wide range of activities and engagement among its users. Some of this engagement includes gaming, civic, communication, learning, information, investing, buying, social networking, individual networking, politics, leisure, etc. Although the varying uses of digital media has augmented its relevance in the modern society it has led to negative impacts to the human life.

For starters, it has aggravated social disadvantages among people who are already suffering from social exclusion due to low income, poor health, poor social skills, education and other social attributes. According to Ellen, Helsper (9), people who are socially deprived are most likely the least to have access to varying digital resources e.g. internet services. From the study undertaken by this researcher, one out of 10 of the adult populace suffers from dire combination of social disadvantages as well as a nominal significant engagement with internet services. This population accounts for about four million people who suffer from the extended social exclusion. Additionally, her study revealed that out of four people suffering from the deep social exclusion, only three have limited engagement with online services. This extrapolates to approximately 13% of England’s population or about 6 million adults (Helsper 9).

In her study, deep/ extended social exclusion is constituted of a combination of low income, little education, health problems as well as low social status (Helsper 11). Deep digital exclusion on the other hand, means no access to digital media. Similarly, it means that access to digital media such as online services is of low quality (dial up) when accessed from home, or high quality accessed outside the home, or negative perception towards digital media and limited utilization of the internet.

Moreover, digital media is bad for us since it has reinforced segregation in marginalized areas and population. In a state for instance, the advancement of digital media plays a vital role in improving the quality and living standards of people. This advancement is bad since it is not easily available to all and sundry across the states. This contributes in further enriching the affluent while impoverishing the poor. In business operations the presence of digital media is bad as it instigates an unfair competitive environment.

Secondly, digital media is bad because it wastes people’s time, energy and also resources in a way that ultimately deteriorates the innovative and critical skills of its users, especially the children and young adults. Young children as well as young adults have been surrounded by numerous opportunities to develop and utilize their emergent skills such as listening, reading, speaking and writing. These opportunities are as diversified as the language, people and culture that represent and accede the many linguistic, socio-emotional and cognitive resources available to them in their daily routines (Bennett et al 31).

Although digital media has played an indispensible role in providing access to information and exposure to diversified language and culture, it has also caused a greater harm to these young minds. Digital media such as home video games, television sets among others have become very popular in the modern world. Many people have spent large amounts of money on the varying forms of digital media that would otherwise be spent on other indispensible factors of production (Bennett et al 33). For instance, in order to enjoy the diversified TV Channels, users are required to make monthly subscriptions to their decoder. At intervals, they are required to purchase other forms of entertainment such as DVDs, CDs, video players, etc. in order to attain their preferred entertainment.

To young adults and children, digital media has inhibited the development of innovative and critical skills (Bennett et al 34). This is because television programs as well as video games consume a lot of time that they could otherwise be spending developing these skills through drawing, writing and other constructive activities. Furthermore, utilizing digital media over a long time imposes a human brain into some form of stupor. This is because in the human mind, staring at the video games/ television programs for long hours is like staring at a blank wall for several hours, causing a human brain to operate like a zombie. The case is worsened if the programs being featured are not interactive in a manner that causes its users to think critically about different issues in life.

The bad impacts of media can be reflected on learner’s poor performance in school. It can also be reflected by an individual’s behavior of procrastinating and/ or neglecting their activities. Similarly, the many hours that digital media decoys its users to spend on negatively impacts their health. This is because it makes them immobile and physically inactive. This increases the health risks of digital media users to attain obesity as well as over weigh issues.

The other adverse effect that digital media brings with it is that it exposes people to bad media content such as violence, sexual immorality and drugs. This content has dire effects especially when it is exposed to young adults and children since it fosters negative influences such as teenage sex and pregnancies, substance abuse, bullying, etc. A closer evaluation to the form of digital media exposed to children like video games, cartoon programs and other programs reveals that most of the children content comprised within the digital media is constituted of violence (Lake et al 159). This situation is worsened by the fact that information spread by digital media cannot be constrained.

 Young adults have access to pornographic material, drug and substances abuse as well as violent materials all which have played a core influence in negatively impacting their lives. Studies reveal that people with easy access of digital media face a higher risk of being influenced by the negative content comprised in digital media (Lake et al 159). Thus, although media is comprised with useful resources, its spread and advancement is considerably bad for people in the modern society.

 

Conclusion

In order to assuage the negative impacts that have been enhanced by digital media, parents, teachers, government and other authoritative bodies can help limit access of digital media among users. Law enforcers can be used to monitor and enact corrective measures to discipline bad behavior.

Work Cited

Bennett, John & Strange, Nikki. (eds.) Television as Digital Media. Duke University Press, 2013

Feldman, Tony. An Introduction of Digital Media. New York, NY: Routledge, 2013

Helsper, Ellen. Digital Inclusion: An Analysis of Social Disadvantage and Information Society. Oxford: Oxford Internet Institute, 2008

Lake, Susan & May, Karen. Digital Media: Concepts and Applications. Mason, OH: South Western Cengage Learning, 2011

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